AI Insights · Timothy · April 2025
Top Card Battler Apps on iOS in Oceania Q1 2025
Explore the performance of leading card battler apps on iOS in Oceania during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the card battler genre on iOS in Oceania showed intriguing trends among the top five applications. Based on data from Sensor Tower, these apps exhibited varied patterns in revenue, downloads, and active users.
Pokémon TCG Pocket experienced fluctuations in revenue, starting with around $164K and peaking at approximately $398K in late January. Weekly downloads began at 28K, gradually decreasing to about 12K towards the end of March. Active users remained relatively stable, starting at 313K and ending at 285K.
WWE SuperCard - Wrestling Game showed a steady increase in revenue, reaching a high of $25.6K in early March. Downloads remained low, with a maximum of 309 weekly downloads. Active users hovered around 2.6K throughout the quarter.
MARVEL SNAP saw a revenue peak of about $14K in early March, with weekly downloads declining from 700 to under 300 by the end of March. The active user base decreased slightly, from 18.7K to 13.4K.
Hearthstone had a notable revenue increase in March, peaking at $23.2K. Weekly downloads showed minor fluctuations, staying around 250. Active users grew from 4.7K to 5.4K by the quarter's end.
Yu-Gi-Oh! Master Duel had a significant revenue spike in early February at $14.7K, with downloads remaining relatively consistent at around 400. The active user count started at 6.5K and ended slightly lower at 6.1K.
For more detailed insights and analytics, visit Sensor Tower's platform.